Dimension Deux is a project motivated to embrace my creativity by setting the viewers into a mysterious world. It aims to influence the viewers sentimentality and emotions.
This project is a combination of 3D modelling techniques and motion capture. Autodesk Maya was used for the modelling, texturing and lighting of the entire environment including camera movements. Shogun Live was used to capture the motion of the character and Shogun Post was acquired in order to clean the data of the motion. Finally, the character was applied to the skeleton using Autodesk Motion Builder where further adjustments and keying was done.